Vertical 02 · AI Cinema

Lore in.
Cutscene out.

The media engine that turns Neural Wars sagas into trailers, stills and social cuts. This is the cinema door — arcade stays on its own page.

Trailer slot

Studio reel currently on the plate. A dedicated Neural Wars trailer replaces this cut when the engine finishes one.

Now playing
GoalChain_Presentacion_Final.mp4 — existing studio presentation, not a finished feature.
Next cut
Neural Wars · Fractured Code trailer, generated from the lore desk.

Stills & plates

Key art already in the vault. Book covers from Publisher Lore, stadium plates from the Matchday engine — the cinema desk composites from both.

Fractured Code key art: a courier in profile against a rain-soaked neon city, neural port glowing at the temple
Fractured Code · Book 1 key art
Earth's New Song key art: a crystalline shard beaming gold light onto Earth from deep space
Earth’s New Song · Book 2
Mythic lunar stadium plate, dark turf under a huge moon
Mythic lunar plate
Legendary hologram stadium plate with violet volumetric light
Legendary hologram plate
Control desk live

Marketing control

The render queue, daemon status and social cuts live on Play at /marketing-control. This marketing page does not trigger jobs. Open the desk if you need the live stack.

Open marketing-control

Want the shootout? That is Arcade, a different door. Cinema does not host games.

Go to Arcade